Squeek Wars is a strategy game on Squeekchain. Every wallet founds one village. Squeektoshi, Squeekchain's hamster, really runs on his wheel: once a day his work is recorded on chain, pays SEED to every village and boosts production. Every village has a champion; holding a Squeek makes it a little stronger and your building faster.
One village per wallet. Build it up, let the hamster boost it, and raid neighbours and wild camps when your attack is at least twice their defense.
Town Hall, Walls, 8 fields and up to 12 plots for the Wheelhouse, Storehouse, Burrow, Barracks, Academy, Market, Vault, Forge and Clan Hall.
Every day at 04:00 UTC anyone can record Squeektoshi's work. Each village then claims SEED, and the Wheelhouse turns the same work into extra Wood, Food, Stone and Iron.
Train seven unit types, scout and raid on a 100 × 100 map with 200 wild camps. No luck: twice the defense wins, and you see the numbers before you send.
Every village has a champion that levels up to 30 from battles and the daily work. Hold a Squeek for +10% XP and stats; Squeeks also speed up building, up to 30%.





Attack and defense decide every battle. There is no randomness: an attack of at least twice the defense wipes the defenders and loots; anything less only costs both sides troops. Scouts give +10% attack on a target for 12 hours.
The game rules are enforced by the contracts on Sepolia. The numbers below are the launch defaults: the season's rule table (GameConfig) can tune them, and every change is public in the log below. Nobody can pause the game or touch your village.
No. You only pay Sepolia gas, which is test ETH from a faucet.
From SqueekCore on Sepolia: the hamster's cumulative work. Each daily checkpoint pays work ÷ 10 SEED to every village that claims.
The missed work is not lost: it lands on the next checkpoint. Production keeps using the last recorded day's bonus until then.
Contracts never act on their own. When the timer ends, press Finish (anyone may). Production at the new level starts from that moment.
No. A Squeek gives your champion +10% XP and stats, and Squeeks speed up building after a good day of work; each extra Squeek helps half as much.
This is the Sepolia practice season. Mainnet opens after the official Squeek mint, and testnet progress does not carry over.
No. The game only reads how many Squeeks your wallet holds; it never moves tokens.
Season 2 on Sepolia (chain 11155111). The website reads the contracts directly from public RPCs; there is no server.
Your village name is linked to your wallet and cannot be changed later. Other players see both on the map, in reports and in the ranking.
Your village belongs to your wallet. Every action is a Sepolia transaction you sign yourself; the site never holds keys. Players appear as their name with a short address, like 0x1a2b…9f3c.
Need test ETH for gas? Use any Sepolia faucet.
Testnet progress does not carry over to mainnet.